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Really lovely module, do you have plans to continue the Mega Maul theme?

I do! It ended up not lasting the whole year, but I have about 10ish more adventures I prototyped. There at least 3 of them I want to polish and make into modules.

As soon as Fusion Factor gets to a place I can leave it for a while, that's my next goal.


I may release them periodically if I need a mental break from working on one game.

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Outer Self is an elegant and original FIST adventure.

This zine has such a striking, clean, and intentional aeasthetic. The red pairs so well with greyscale images and fits the tone of the adventure. The text accents are punchy and the map is a cool and unique culmination of the look. I love the attention to detail with the page border containing a signpost to the section the reader is on.

The adventure itself is well thought through, with a different pathways for players to explore. Each of the pathways has varied threats and meaningful discoveries for the players to make. The author has paid attention to the different ways that the players could reach certain points (even a a particulrly murder-y party). It definitely suits more of a creepy / horror vibe, as if the players get involved in combat the numbers look pretty deadly.  Successfully completing the mission leaves the players with an intereting set of potential items to use in future sessions.

I love the addition of a mission synopsis at the start to help the referee quickly get an idea of the scenario.

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Outer Self is a mission for Mega Maul, which is in turn a mall-based mission pack for FIST.

The PDF is 9 pages with a subdued, classy aesthetic. It fits the mall themeing perfectly, and the text is layed out in a way that sits nicely on the page and allows for a lot of good white space---although it does require a little magnification to read.

Contents-wise, Outer Self's hook is fun and pulpy, mixing witchcraft and bland corporate americana. A witch is stealing souls through photography, and running her business out of the liminal spaces in a fading mall.

It works better the less information the PCs have going in, and may be ideal for non-FIST-agent characters. The vibe is kind of Unknown Armies or Liminal Horror.

There are a few extremely deadly scenario elements, and one puzzle is necessary for progress, but the overall flow of play is slow and atmospheric. There's lots of "nothing is happening" rooms to build tension, and there's a great eerie feeling that pervades the scenario.

The scenario has an innovative map which bashes together photographs into a collage of explorable areas---it's super creative, and fits the visual style really well.

Overall, if you want a grounded, liminal, creepy adventure for FIST, this is a great pick.

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Thanks for giving such a kind and thoughtful review!

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Thank you for writing the module!